X-men Oculus Experience, AltspaceVR (GearVR, Oculus), Daydream Blue (GearVR) Sweet Escape(HTC Vive) IFGCure (Oculus, OculusGo)
Freelance VR Artist June 2014 – Current
3D/VR Artist – I work with various companies on VR projects that target many industries. My main contributions are vr consultation, 3d modeling, texturing, environment design, and some technical skills using unreal 4 and Unity. Clients Include:
Vertecx ,Pixelfire, The Famous Group, Vertebrae, ByteCubed, GoogleVR, Viewstream LLC Rogue Initiative, OssoVR, Legendary Pictures, Levaty, Two Bit Circus, RalphVR, Fox
Bimaire Inc. Oct. 2018 – March 2019
3D Generalist – Bimaire is a company specializing in 3D renderings and concepts for future housing developments. I was tasked with modeling, texturing and sending out renders to the renderfarm
IFGCure Dec 2017 – Oct. 2018
3D/VR Visual Lead – IFGCure is an up and coming Company focusing on Visual Therapy using VR. We are currently developing a series of apps to help cancer patients with pain, and help substance abuse patients with exposure, and recovery. I am tasked with overseeing the overall look of each experience.
MonsterVR/Reality Smash May 2018 – Aug 2018
3D/VR Genralist – Our most recent release was “Sweet Escape” found on Steam for the Vive. I was tasked with creating environments and various props for a variety of sweet based racetracks. I was also tasked with some technical Unity work: Lightmapping, and some optimization.
Integral Media Works Jan 2015 – April 2015
Environment 3d Modeler– Using detailed point cloud systems, I reconstructed various detailed scenes from accident/crime reports to create an accurate representation of the environment in which the accident/crime occurred.
Moving Dimensions Feb 2015 – May 2015
Environment/Prop Artist– I was tasked with contract work for a game company based in Saudi Arabia for which the game’s main target demographics is located. I modeled and textured various buildings and props. The game “Khashem” has yet to be released.
Capture Interactive- Van Nuys Feb 2014 – Nov 2014
Visual Dev/3d Modeler– As the Vis Dev Artist, I assisted with world building, storyboarding, 3d modeling, concepts, and some basic animation and rigging. I was responsible for giving the team a solid direction in the overall look of various projects ranging from interactive displays, to video games.