Blair Scott
Blair Scott
Freelance 3D/VR Artist
Los Angeles, United States of America

Summary

SHIPPED GAMES/EXPERIENCES
X-men Oculus Experience, AltspaceVR (GearVR, Oculus), Daydream Blue (GearVR) Sweet Escape(HTC Vive) IFGCure (Oculus, OculusGo)

Freelance VR Artist June 2014 – Current
3D/VR Artist – I work with various companies on VR projects that target many industries. My main contributions are vr consultation, 3d modeling, texturing, environment design, and some technical skills using unreal 4 and Unity. Clients Include:
Vertecx ,Pixelfire, The Famous Group, Vertebrae, ByteCubed, GoogleVR, Viewstream LLC Rogue Initiative, OssoVR, Legendary Pictures, Levaty, Two Bit Circus, RalphVR, Fox

Bimaire Inc. Oct. 2018 – March 2019
3D Generalist – Bimaire is a company specializing in 3D renderings and concepts for future housing developments. I was tasked with modeling, texturing and sending out renders to the renderfarm

IFGCure Dec 2017 – Oct. 2018
3D/VR Visual Lead – IFGCure is an up and coming Company focusing on Visual Therapy using VR. We are currently developing a series of apps to help cancer patients with pain, and help substance abuse patients with exposure, and recovery. I am tasked with overseeing the overall look of each experience.

MonsterVR/Reality Smash May 2018 – Aug 2018
3D/VR Genralist – Our most recent release was “Sweet Escape” found on Steam for the Vive. I was tasked with creating environments and various props for a variety of sweet based racetracks. I was also tasked with some technical Unity work: Lightmapping, and some optimization.


Integral Media Works Jan 2015 – April 2015
Environment 3d Modeler– Using detailed point cloud systems, I reconstructed various detailed scenes from accident/crime reports to create an accurate representation of the environment in which the accident/crime occurred.

Moving Dimensions Feb 2015 – May 2015
Environment/Prop Artist– I was tasked with contract work for a game company based in Saudi Arabia for which the game’s main target demographics is located. I modeled and textured various buildings and props. The game “Khashem” has yet to be released.

Capture Interactive- Van Nuys Feb 2014 – Nov 2014
Visual Dev/3d Modeler– As the Vis Dev Artist, I assisted with world building, storyboarding, 3d modeling, concepts, and some basic animation and rigging. I was responsible for giving the team a solid direction in the overall look of various projects ranging from interactive displays, to video games.

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
Vue
Vue
ZBrush
ZBrush
Unity
Unity
keynote
keynote